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Think You Can Master Bridge Trivia? Take the Quiz!

Ready to test your bridge quiz skills with our contract bridge quizzes?

Difficulty: Moderate
2-5mins
Learning OutcomesCheat Sheet
Paper art illustration for a bridge trivia quiz on a dark blue background

Ready to take your bridge prowess to the next level? Our Ultimate Free Bridge Quiz puts your bridge trivia skills to the test - whether you're a casual card game fan or a seasoned strategist. Dive into challenging contract bridge quizzes and sharpen your knowledge of bidding conventions, scoring nuances, and the essential bridge rules quiz that separates novices from experts. Along the way, explore related trivia card games to keep the excitement rolling, and see how your performance stacks up against fellow players. Think you've got what it takes? Click here to start this bridge card game quiz adventure now!

How many cards are there in a standard bridge deck?
54
48
36
52
A standard bridge deck uses 52 playing cards: 13 ranks in each of the four suits. There are no jokers in the deck for bridge. The game is derived from Whist and uses the classic 52-card deck. BridgeHands - Bridge Basics
How many players participate in a game of bridge?
2
4
6
3
Bridge is played by four players playing two partnerships. Partners sit opposite each other at the table. The four positions are called North, East, South, and West. ACBL Official Rules
In bridge, what is a 'trick'?
A scoring unit for overtricks
The total number of points in a hand
One card played by each player in a round
A completed hand
A trick consists of one card played by each of the four players in clockwise order. The highest card of the suit led or the highest trump wins the trick. Tricks are counted to determine contract success. Britannica - Bridge Trick
Which card is the highest honor in bridge?
Queen
Jack
Ace
King
In bridge, the Ace is the highest-ranking honor card in each suit, followed by the King, Queen, and Jack. Honor cards are key to winning tricks. They also contribute to high-card point counts. Bridge Base Online
Which suit outranks all others when bidding in bridge?
Diamonds
Clubs
Hearts
Spades
Spades are the highest-ranking suit in the bidding hierarchy, followed by hearts, diamonds, and clubs. No Trump ranks between spades and hearts in bidding levels. This order determines which contract is higher. ACBL - Suit Ranking
Who becomes the 'dummy' in a bridge hand?
The player who wins the first trick
The player to the right of the dealer
The declarer's partner, whose hand is laid face up
The player who makes the highest bid
The dummy is the declarer's partner whose hand is laid face up on the table after the opening lead. The declarer plays both their own hand and the dummy's hand. The dummy does not make any further decisions during the play. Britannica - Dummy
Which pair of directions form one partnership in bridge?
North - East
South - East
North - South
West - East
In bridge, North - South and East - West form the two partnerships. Partners sit opposite each other. This seating ensures equal access to vulnerabilities and the bidding box. ACBL Official Rules
What does 'No Trump' indicate in a bridge contract?
Only red suits are trumps
Trumps are decided after the opening lead
No suit will act as trumps
Trumps alternate each trick
A No Trump contract means there is no trump suit; all suits rank only by their natural order. Tricks are won solely by highest cards in the suit led. No Trumps often require balanced hands and point strength. BridgeHands - No Trump Play
How many high-card points are in the combination AKQJ?
11
12
9
10
High-card points are assigned as Ace=4, King=3, Queen=2, Jack=1. AKQJ sums to 4+3+2+1=10. HCP are used to evaluate hand strength. Bridge Base - HCP
What is the Stayman convention used for?
To find a 4 - 4 major suit fit after a 1NT opening
To request aces at the 4NT level
To bid an uncontested slam
To show a strong 6+ card minor suit
Stayman is a convention where responder bids 2? over partner's 1NT opening to ask for a four-card major suit fit. It helps locate major suit games. It's one of the most common conventions. BridgeHands - Stayman
What does a 'double' by the next player usually indicate after an opponent's bid?
Penalty or takeout, depending on context
Requirement to pass at the next turn
Automatic redouble by partner
Invitation to a minor suit slam
A double can be for takeout (showing support for unbid suits) or a penalty (willingness to defend). The meaning is defined by auction context. Partnership agreements clarify its use. ACBL - Double
How many tricks are required to make a game contract in a major suit (hearts or spades)?
8
11
9
10
A major suit game contract requires 10 tricks: 6-book tricks plus 4 additional tricks. Minor suit games need 11 tricks. No Trump game needs 9 tricks. BridgeHands - Scoring
Which bid is the Blackwood convention to ask for key cards?
4?
2NT
4NT
5NT
Blackwood uses a 4NT bid to ask partner for aces (and sometimes kings in Roman Key Card Blackwood). Responses indicate the number of aces held. It's essential for slam bidding. BridgeHands - Blackwood
In IMP scoring, how are overtricks usually valued?
0 points because only contract matters
1 point each at contract value
2 points each regardless of suit
Matchpoint style
In IMPs, overtricks score the same as undertricks but are worth fewer points than in matchpoints. Each overtrick is worth the contract trick value (e.g., 30 in majors, 20 in minors). ACBL - IMP Scoring
How many games must a partnership win to win a rubber in rubber bridge?
2
1
4
3
A rubber is won by the first partnership to win two games. Winning two games before opponents gains a bonus. If both win one game each, the rubber is 'unfinished.' Bridge Base - Rubber Bridge
What does the Jacoby 2NT response show after a 1? or 1? opening?
A balanced 18 - 19 points
4-card support and 13+ points
A weak hand with a long minor
A singleton in opener's suit
Jacoby 2NT shows at least 4-card support for opener's major and 13+ combined HCP, describing a hands strong enough to explore slam. It asks opener for controls. It speeds up slam investigation. BridgeHands - Jacoby 2NT
In duplicate bridge matchpoints, what is the primary way to gain a top score on a board?
By making overtricks when safe
By sacrificing aggressively
By bidding thin slams
By always defending 1NT
Matchpoints reward each pair's performance relative to others. Overtricks often yield small extra points, which can turn into top scores. Safe overtricks are more valuable than bidding risky slams. ACBL - Matchpoints
What is the goal of the Losing Trick Count method?
To decide when to double opponent's contract
To count points lost in the dummy hand
To adjust scoring in rubber bridge
To evaluate combined trick-taking potential
The Losing Trick Count estimates the number of losers in each hand to predict how many tricks a partnership can win together. It's especially useful with unbalanced hands. It supplements high-card point evaluation. BridgeHands - Losing Trick Count
What does 'finessing' mean in bridge play?
Playing a lower honor in hopes the missing honor is favorably placed
Ruffing a suit in dummy
Discarding a loser from dummy
Drawing trumps immediately
A finesse is a technique to win a trick with a lower honor card by leading through the opponent who likely holds the higher honor. It increases trick-taking potential. Success depends on honor location probabilities. Bridge Base - Finesse
What is a 'control' when evaluating slam contracts?
Any honor card
An ace or a void in a suit
A trump holding of at least three cards
A King or singleton
Controls (first-round or second-round) are aces or voids (first-round) and kings or singletons (second-round). They help avoid losing immediate tricks in slam contracts. Controls guide slam exploration. ACBL - Controls
Which convention helps enter the bidding after opponents interfere over a 1NT opening?
Lebensohl
Doublesqueeze
Michaels Cue Bid
Roman Key Card
Lebensohl is used after opponents bid over a 1NT opening, allowing responder to differentiate between weak and invitational hands. It involves an artificial 2NT relay. It clarifies strength and suit preference. BridgeHands - Lebensohl
What is the Law of Total Tricks designed to estimate?
Best opening lead against NT
Total tricks available based on suit lengths
Number of controls needed for slam
Total high-card points in the combined hands
The Law of Total Tricks states that the total number of tricks both sides can take equals the total length of both sides' trump suits. It helps decide competitive bidding levels. It's most reliable in suit contracts. ACBL - Total Tricks
What is the Principle of Restricted Choice in bridge?
The idea that an opponent's play makes alternative holdings less likely
The principle that choices in bidding are limited by partner's last bid
The concept that you should always choose the lowest card
The rule that restricts the number of possible finesses
Restricted Choice is a probability concept: when an opponent plays a specific card, it makes it less likely they hold equivalent cards that they could have played. It guides finesse decisions. It uses Bayesian inference to improve play. Bridge Base - Restricted Choice
What is the 'winkle' or 'hold-up' play?
Using Mr. Lamp's lead convention
Delaying winning a trick to disrupt opponents' communication
Ruffing high to establish dummy's small trumps
Discarding a high card to hide location
A hold-up play (winkle) involves refusing to win a trick immediately with a high card to sever opponents' communication and prevent them from drawing trumps or running a suit. It can promote extra tricks. Timing is critical. BridgeHands - Hold Up
What does an Unusual No Trump bid show?
A singleton and three-card support
A pre-emptive two-suited opening
A balanced strong 19+ HCP hand
At least 5 - 5 in the two lowest unbid suits
An Unusual NT overcall shows at least 5 - 5 in the two lowest unbid suits (usually minors). It's a preemptive and descriptive action, asking partner to choose between those suits. It disrupts opponents' bidding. ACBL - Unusual Notrump
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Study Outcomes

  1. Analyze Bridge Bidding Strategies -

    Develop the ability to recognize and evaluate common bidding conventions used in contract bridge to improve your opening and response decisions.

  2. Apply Trick-Taking Techniques -

    Learn key play strategies for winning tricks, including finesses, squeezes, and communication methods between partners.

  3. Calculate Bridge Scoring -

    Become proficient in applying scoring rules for contracts, overtricks, undertricks, vulnerabilities, and slam bonuses in bridge trivia scenarios.

  4. Recall Core Bridge Rules and Terminology -

    Solidify your understanding of essential bridge rules, conventions, and vocabulary for any bridge quiz or contract bridge quizzes.

  5. Evaluate Strategic Decisions -

    Enhance your strategic thinking by assessing different bidding and play scenarios to make optimal in-game decisions.

Cheat Sheet

  1. Hand Evaluation with High Card Points -

    In contract bridge quizzes and bridge trivia, mastering the 4-3-2-1 HCP method is vital: Ace=4, King=3, Queen=2, Jack=1. Enhance this with distribution points by adding one for each card over four in a suit, and apply the "Rule of 20" (HCP plus length of your two longest suits should be ≥20) to decide on an opening. This formula is endorsed by the American Contract Bridge League and taught in university bridge programs for reliable results.

  2. Essential Bidding Conventions: Stayman & Transfers -

    In a 1NT opening, the Stayman convention asks for a 4-card major by bidding 2♣, while Jacoby Transfers use bids at the 2♦ or 2♥ level to show 5-card major suits. A mnemonic like "Stayman Stays for Majors" helps recall that 2♣ always asks partner about hearts or spades. These conventions appear frequently in bridge card game quizzes and are core to competitive partnership agreements.

  3. Scoring Fundamentals: Duplicate vs. Rubber -

    Understanding the difference between duplicate matchpoint scoring (comparing each pair's result) and rubber bridge's cumulative scoring is key for any bridge rules quiz. In duplicate, every overtrick is equally prized, whereas rubber scoring awards bonus points for first- and second-rubbers and slams. Official ACBL scoring charts give precise trick scores (e.g., 30 points per trick in hearts) and vulnerability bonuses to memorize.

  4. Technique Spotlight: Finesse and Odds -

    Knowing when to finesse can swing the outcome of a bridge quiz question on play of the hand: the basic finesse has about a 50% success rate, but you can boost your odds by studying suit-breaking probabilities (e.g., 3-2 splits occur ~68% of the time). A quick mnemonic is "2-2 splits pay; 3-2 don't delay," reminding you that normal splits favor finesse decisions. Practicing these percentages sharpens tactical play in any bridge trivia challenge.

  5. Opening Leads & Defensive Signals -

    For bridge trivia and card game quizzes on defense, remember that leading the fourth highest from your longest and strongest suit (the "Rule of 11") is standard practice. Use attitude signals (high card for encouragement) and count signals (alternating high-low) to communicate suit preference and card count to your partner. These rules, taught at top bridge clubs and in scholarly journals, form the backbone of effective partnership defense.

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